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Script Example:

public class Example : MonoBehaviour
{
  public ParticleSystem particles;
  private GameObject prefab;

  void Update()
  {
  
  // Finds object with script attached, once it spawns into scene
  if (FindObjectsOfType<AnotherScript>().Length != 0)
  {
    prefab = GameObject.Find("ObjectThatSpawns");
    particles.transform.position = prefab.transform.position
  }
}

This code was working flawlessly until it randomly stopped for no reason. I haven’t changed anything about it or anything associated with it. Now I get a NullReferenceException.

I’ve transferred it into multiple different scripts and still gives the error.

NOTE: The NullReference is pointed at the "particles.transform.position = prefab.transform.position"

Anonymous Asked question May 13, 2021